Meet The Team: Tom Beardsmore
August 10th, 2016
Meet The Team: Tom Beardsmore
August 10th, 2016, in Chip, Esper, Esper2, News, Superglad

Get to know the Coatsink Team! We’re going to be posting mini profiles on every single member of our team (with or without their permission). Next up is CEO Tom Beardsmore. Role: CEO Bio: Before Coatsink, Tom worked at Blizzard… Read more »

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2015: Our Plans, What To Expect!
January 21st, 2015
2015: Our Plans, What To Expect!
January 21st, 2015, in Chip, Esper, Shu, Superglad

Last year we traveled all over the world attending game conventions, demoing our games, playing games and networking with other game developers.

We also got a game on to Steam for the first time, with Chip being our debut to the platform and we released our first VR title Esper onto the Gear VR store in demo form.

Come on inside and check out our plans for the coming year!

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Coatsink: Our 2014 In Review!
January 5th, 2015
Coatsink: Our 2014 In Review!
January 5th, 2015, in Chip, News, Shu, Superglad

Happy New Year! 2014 was certainly a busy and exciting year for us here at Coatsink. We traveled all over the world, grew in size as a team and released a game on to Steam for the first time.

Catch up with us and check out our 2014 in review!

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Chip: A Retrospective Development Blog
December 20th, 2014
Chip: A Retrospective Development Blog
December 20th, 2014, in Chip, News

Earlier in the year we released robotic puzzle game Chip on Steam. With one free update came an additional 5 levels and new mechanics. It’s been a busy year for us, with 3 other titles in development, but we’re not going to let Chip rust, with more updates and playable platforms (tablets & phones) in the foreseeable future.

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VRTGO, Chip news and some more fawning over Shu
September 8th, 2014
VRTGO, Chip news and some more fawning over Shu
September 8th, 2014, in Chip, News, Shu

This week we’re attending VRTGO where we’re taking a demo of a VR game we have been secretly working on. We have an update incoming for our robotic puzzle game Chip and have some more Shu art to share with you.

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Like a Bot out of Hell
July 29th, 2014
Like a Bot out of Hell
July 29th, 2014, in Chip, News

The first of our five planned updates to CHIP has hit the mean streets of Steam! In it, you’ll find 5 brand-spanking-new levels including new robot mechanics (geddit?), customisables, and previously-unseen luscious vistas within the kingdom of Rust. Take a… Read more »

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Chip: Out Now on Steam!
April 28th, 2014
Chip: Out Now on Steam!
April 28th, 2014, in Chip, News

Our plucky little robot puzzle-master, Chip, has made his presence known on Steam this past weekend. You can download it here.

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Demos, expos, and shows: GDC 2014 and beyond
April 24th, 2014
Demos, expos, and shows: GDC 2014 and beyond
April 24th, 2014, in Chip, News, Shu

Aaand we’re finally back for the final follow-up post on this years GDC (along with The Update Show in Manchester and Insomnia 51 in Coventry)!

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Our journey to San Francisco: GDC 2014
March 12th, 2014
Our journey to San Francisco: GDC 2014
March 12th, 2014, in Chip, News, Shu, Superglad

In the first of a trio of posts, we want to take you through what made us decide to make the journey to GDC this year (our first time ever at the conference) and what we’ll be showing. Continuing our… Read more »

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Reinforcements have arrived, and we need more.
February 20th, 2014
Reinforcements have arrived, and we need more.
February 20th, 2014, in Chip, Gang Beasts, News

Last week, we welcomed our good friends Simon, Jimmy and Matt to the Coatsink team. The talented trio formed Pixelbrawl about 18 months ago, and we worked together on Chip in the interim before convincing them to join us permanently…. Read more »

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