Last weekend we took part in the Global Game Jam. Our team stayed in a sleepy seaside cottage, as they worked together to create a game fitting the theme “what do we do now?”
We received some pretty great feedback to screenshots we posted up to Twitter, so we decided to put this development blog together to offer our insights into the process of contributing to the Global Game Jam!
Come on inside and read about how we came to form the game Vantage Point!
With a new year, brings a plethora of new games to look forwards to. We make games, so naturally, we love them!
Join us as we reminisce about the games we loved in the passing year and find out what games we are most looking forwards to in 2015.
Happy New Year! 2014 was certainly a busy and exciting year for us here at Coatsink. We traveled all over the world, grew in size as a team and released a game on to Steam for the first time.
Catch up with us and check out our 2014 in review!
Earlier in the year we released robotic puzzle game Chip on Steam. With one free update came an additional 5 levels and new mechanics. It’s been a busy year for us, with 3 other titles in development, but we’re not going to let Chip rust, with more updates and playable platforms (tablets & phones) in the foreseeable future.
SuperGlad is a sidescrolling adventure game in which our protagonists, best friends Ruby and Lloyd, go on a progressively surreal journey through Ruby’s dream world.
This week we sit down with artist & animator Fran, to introduce you to the roots of SuperGlad and the direction we are taking it’s development.
We’ve been taking Shu with us all around the country, most recently we displayed a demo at Gamecity in Nottingham, before that we were in lively London at EGX!
Shu’s creators, Secret Lunch, are collaborating with us at Coatsink to bring the hand-drawn platformer to multiple Playstation platforms (announced via a Sony Blog) and PC.
It’s time to sit down with Secret Lunch and find out about the origins of Shu and how things have been going on the development front.
We recognize the importance of communicating with other developers as we learn and grow as a team. Sharing information is a great way to reach out to other like-minded developers and give fans of our games an insight into what goes on behind the sequinned red curtain that is the door to our office (we kid, it’s not red, sequined or indeed a curtain, it is but a modest door).
It’s October (again, already!) and the dark, spooky nights are back. But don’t be scared, you can hide indoors and play videogames! Or, read about the exploits of a videogame developer, perhaps?
We’re back on cold home soil after a busy weekend in London at EGX. We had a fantastic time, from rubbing shoulders with talented developers, cosplayers and gamers alike to trying out new games and most importantly, sharing Shu with the public.