It’s that time of year again, EGX time! Yet again we are taking Shu, which has made a lot of progress since last year’s EGX, where we demoed the game in the Playstation area. Shu is coming to PC, Playstation 3,… Read more »
We’re back on English soil after a great week in Cologne where we attended Gamescom. We had a large booth in the Indie Arena where we ran Shu demos, as well as attending the Unity booth and Oculus booth in the business area, as both were kind enough to host Esper and a ton of interviews.
We’re packing our bags and flying to Cologne for this year’s Gamescom where we will be demoing two of our games, Virtual Reality puzzler Esper and Platformer Shu.
As we enter May we wave goodbye to the first quarter of the year. It’s been a busy and brilliant one for us so far, so we thought we would take a look back and give you a summary of what we have been up to!
Every year Teesside University in Middlesbrough plays host to the Animex Festival. Professionals from all things gaming, movies and animation come together in a series of talks and workshops, while also having a great time networking with like-minded folk!
Last year we traveled all over the world attending game conventions, demoing our games, playing games and networking with other game developers.
We also got a game on to Steam for the first time, with Chip being our debut to the platform and we released our first VR title Esper onto the Gear VR store in demo form.
Come on inside and check out our plans for the coming year!
Happy New Year! 2014 was certainly a busy and exciting year for us here at Coatsink. We traveled all over the world, grew in size as a team and released a game on to Steam for the first time.
Catch up with us and check out our 2014 in review!
We’ve been taking Shu with us all around the country, most recently we displayed a demo at Gamecity in Nottingham, before that we were in lively London at EGX!
Shu’s creators, Secret Lunch, are collaborating with us at Coatsink to bring the hand-drawn platformer to multiple Playstation platforms (announced via a Sony Blog) and PC.
It’s time to sit down with Secret Lunch and find out about the origins of Shu and how things have been going on the development front.
It’s October (again, already!) and the dark, spooky nights are back. But don’t be scared, you can hide indoors and play videogames! Or, read about the exploits of a videogame developer, perhaps?
We’re back on cold home soil after a busy weekend in London at EGX. We had a fantastic time, from rubbing shoulders with talented developers, cosplayers and gamers alike to trying out new games and most importantly, sharing Shu with the public.