Coatsink: Our 2014 In Review!
January 5th, 2015
Coatsink: Our 2014 In Review!
January 5th, 2015, in Chip, News, Shu, Superglad

Happy New Year! 2014 was certainly a busy and exciting year for us here at Coatsink. We traveled all over the world, grew in size as a team and released a game on to Steam for the first time.

Catch up with us and check out our 2014 in review!

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Chip: A Retrospective Development Blog
December 20th, 2014
Chip: A Retrospective Development Blog
December 20th, 2014, in Chip, News

Earlier in the year we released robotic puzzle game Chip on Steam. With one free update came an additional 5 levels and new mechanics. It’s been a busy year for us, with 3 other titles in development, but we’re not going to let Chip rust, with more updates and playable platforms (tablets & phones) in the foreseeable future.

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Meet Ruby & Lloyd: SuperGlad Development Q&A
December 9th, 2014
Meet Ruby & Lloyd: SuperGlad Development Q&A
December 9th, 2014, in News, Superglad

SuperGlad is a sidescrolling adventure game in which our protagonists, best friends Ruby and Lloyd, go on a progressively surreal journey through Ruby’s dream world.

This week we sit down with artist & animator Fran, to introduce you to the roots of SuperGlad and the direction we are taking it’s development.

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Developer Q&A: The Origins and Development of Shu
November 24th, 2014
Developer Q&A: The Origins and Development of Shu
November 24th, 2014, in News, Shu

We’ve been taking Shu with us all around the country, most recently we displayed a demo at Gamecity in Nottingham, before that we were in lively London at EGX!

Shu’s creators, Secret Lunch, are collaborating with us at Coatsink to bring the hand-drawn platformer to multiple Playstation platforms (announced via a Sony Blog) and PC.

It’s time to sit down with Secret Lunch and find out about the origins of Shu and how things have been going on the development front.

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Esper: An adventure into virtual reality development
November 19th, 2014
Esper: An adventure into virtual reality development
November 19th, 2014, in Esper, News

We recognize the importance of communicating with other developers as we learn and grow as a team. Sharing information is a great way to reach out to other like-minded developers and give fans of our games an insight into what goes on behind the sequinned red curtain that is the door to our office (we kid, it’s not red, sequined or indeed a curtain, it is but a modest door).

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Happy Halloween!
October 31st, 2014
Happy Halloween!
October 31st, 2014, in Esper, News, Shu, Superglad

It’s October (again, already!) and the dark, spooky nights are back. But don’t be scared, you can hide indoors and play videogames! Or, read about the exploits of a videogame developer, perhaps?

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Play Expo Weekend With Esper
October 15th, 2014
Play Expo Weekend With Esper
October 15th, 2014, in Esper, News

This past weekend we had a great time at Play Expo in Manchester, where we got to try out a lot of cool games and had the opportunity to demo an updated Esper to attendees.

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Adventures at EGX: The Shu Demo Edition
October 3rd, 2014
Adventures at EGX: The Shu Demo Edition
October 3rd, 2014, in Esper, News, Shu

We’re back on cold home soil after a busy weekend in London at EGX. We had a fantastic time, from rubbing shoulders with talented developers, cosplayers and gamers alike to trying out new games and most importantly, sharing Shu with the public.

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Meet Esper, our first VR title!
September 16th, 2014
Meet Esper, our first VR title!
September 16th, 2014, in Esper, News

Last week we attended VRTGO in Newcastle, the first VR conference in Europe! It was a great day all-round, with a variety of thought provoking talks, VR games to demo and plenty of interesting, talented people to meet.

We had the pleasure of revealing our in-development title – Esper to the VRTGO public and now we are delighted to be able to share it with with you!

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VRTGO, Chip news and some more fawning over Shu
September 8th, 2014
VRTGO, Chip news and some more fawning over Shu
September 8th, 2014, in Chip, News, Shu

This week we’re attending VRTGO where we’re taking a demo of a VR game we have been secretly working on. We have an update incoming for our robotic puzzle game Chip and have some more Shu art to share with you.

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