It’s that time of year again. The nights are longer, darker and colder as winter kicks into full gear and Christmas approaches. As a thank you and a means to encourage some festive creativity, we are holding a Christmas Art… Read more »
Game Bridge is back, with the second annual START NE/W GAME event[link]. An excellent line-up of studios will bringing along demos of their games. It’s a great opportunity to network and grab a few (or many) drinks and play some games with like minded folk.
As you may have already heard, we are currently developing Esper 2, a sequel to Esper.
We want to go into a little more detail about what you can expect from Esper 2, so we’ve put together this Q and A with Paul, game design lead for both Esper and Esper 2.
Have a read to find out more about the game and discover a secret or two!
We’re really excited to announce that we are going to be joining forces with the talented developers over at Boneloaf to bring Gang Beasts to Virtual Reality on the Oculus Rift! We’ve long been fans of Gang Beasts, and great… Read more »
Today we are delighted to reveal our latest title, Esper 2, at Oculus Connect 2. Esper 2 is something we have we’ve been quietly chipping away at for the past 8 months. It is a direct sequel to Esper, and will… Read more »
We have some new job vacancies available! We’re looking for 3 programmers and 3 artists. While these roles are 3-8 month contracts, there is a good chance of them becoming permanent (or, at the very least, extended). Ideal candidates for… Read more »
It’s that time of year again, EGX time! Yet again we are taking Shu, which has made a lot of progress since last year’s EGX, where we demoed the game in the Playstation area. Shu is coming to PC, Playstation 3,… Read more »
We’re really happy and excited to announce that we have secretly been working away at a new Virtual Reality game. Not only that, but you will recognise the voices of Nick Frost, Sean Pertwee and Lara Pulver amongst the characters!
We’re back on English soil after a great week in Cologne where we attended Gamescom. We had a large booth in the Indie Arena where we ran Shu demos, as well as attending the Unity booth and Oculus booth in the business area, as both were kind enough to host Esper and a ton of interviews.