Happy New Year! 2014 was certainly a busy and exciting year for us here at Coatsink. We traveled all over the world, grew in size as a team and released a game on to Steam for the first time.
Catch up with us and check out our 2014 in review!
We’ve been taking Shu with us all around the country, most recently we displayed a demo at Gamecity in Nottingham, before that we were in lively London at EGX!
Shu’s creators, Secret Lunch, are collaborating with us at Coatsink to bring the hand-drawn platformer to multiple Playstation platforms (announced via a Sony Blog) and PC.
It’s time to sit down with Secret Lunch and find out about the origins of Shu and how things have been going on the development front.
It’s October (again, already!) and the dark, spooky nights are back. But don’t be scared, you can hide indoors and play videogames! Or, read about the exploits of a videogame developer, perhaps?
We’re back on cold home soil after a busy weekend in London at EGX. We had a fantastic time, from rubbing shoulders with talented developers, cosplayers and gamers alike to trying out new games and most importantly, sharing Shu with the public.
This week we’re attending VRTGO where we’re taking a demo of a VR game we have been secretly working on. We have an update incoming for our robotic puzzle game Chip and have some more Shu art to share with you.
August has been an exciting month for Coatsink. We attended Gamescom in Cologne between the 13th and 17th and displayed our upcoming platformer Shu at Insomnia between the 22nd and the 24th! Phew! Video Games! On top of our mad… Read more »
In the first of a trio of posts, we want to take you through what made us decide to make the journey to GDC this year (our first time ever at the conference) and what we’ll be showing. Continuing our… Read more »