We’re looking for a

3D Artist

Coatsink is looking for an experienced, highly motivated and talented 3D Artist to join the team. Please note this role is NOT open to junior candidates, and those without industry experience.

At Coatsink, 3D Artists are primarily responsible for the creation of 3D assets for our games. Working closely with an Art Lead or Art Director, Designers and other departments, they bring the collective vision of the project into reality. 3D Artists can be generalists and require a level of game engine implementation knowledge.

3D Artists are often expected to work within strict timeframes, providing assets for project deliveries and having a solid foundation in art, understanding of form, composition, light and colour for both 2D and 3D art.

Sound fun? If you’re up to the challenge, we want to hear from you!

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3D Artist

Responsibilities & Tasks include but are not limited to:

  • Modelling and texturing 3D assets.
  • Researching materials and creating reference boards for asset creation.
  • Assisting with World building, scene dressing and asset implementation.
  • Communicating effectively with other developers.
  • Attending meetings and stand-ups punctually.
  • Providing time estimates for fulfilling tasks.
  • Using source control.

Person Specification 

Required Experience:

  • Relevant degree in Games Art or equivalent.
  • 2+ years of games industry experience.
  • 1+ shipped title.
  • Proficiency in a leading 3D modelling package (3DSMax / Maya).
  • Proficiency in a leading 2D painting / texturing package (Photoshop).
  • Knowledge of asset implementation within a leading real-time games engine. (Unity / Unreal).
  • A portfolio of work demonstrating excellent artistic skills and a good mind for innovative visual design.

Preferred/Desirable Experience of:

  • Strong knowledge of 3DSMax, Photoshop and Unity.
  • 1+ years experience in a leadership role.
  • Knowledge of the technical constraints linked to real time, 3D engines and level editors.
  • Ability to create high quality assets under heavy technical constraints (i.e. assets for mobile).

Required personal skills and approach:

  • Ability to create 3D environment assets, according to the game style and art direction.
  • Ability to create both organic and hard surface assets.
  • Strong texture skills towards high and low poly assets.
  • Versatility towards working with different artistic styles and processes.
  • Deliver clean and optimised low polygon models, and efficient UV layouts.
  • Integrate assets and textures into the game engine.
  • Good notion of proportions and a good eye for detail.
  • Solid understanding of composition and visual communication when building scenes.
  • Work in a collaborative spirit both within the team and with other departments, such as Concept Art, Animation, Game Design, etc.
  • Willingness to learn and adapt following the needs of a project.
  • Strong problem solving skills.

A champion and exemplar of Coatsink’s key values and contributor to the company culture including:

  • A passion and enthusiasm for Coatsink games.
  • A straightforward and open approach to the team and leadership.
  • A focus on quality.
  • An openness to others’ ideas and challenges around quality issues.
  • An eye to the wellbeing of project team members.
  • A mindful approach to diversity issues and opportunities to widen the scope of diversity within games.
  • Resilience to learn from mistakes and encounter new tasks and responsibilities.
  • A willingness to maintain continuous professional development.

What we can provide

  • Competitive salary.
  • Pension & Life Insurance.
  • Investment in your physical and mental health including access to fitness sessions with the Coatsink PTs, mental health courses and wellness workshops.
  • Twenty days holiday as standard + extra holidays for duration of service and the option to “buy” unlimited additional holidays.
  • Annual pay reviews and Bi-annual appraisals.
  • Flexible working hours.
  • Freedom to choose where you work (i.e. from home / the studio / a combination).
  • Monthly allowance for those who choose to work from home full time.
  • Relocation support and travel pass schemes.
  • Game jams and parties.
  • Work with cutting-edge technology.
  • Professional yet relaxed work environment
Download the 3D Artist Skills Matrix

We are an equal opportunities employer

Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. We do not pay fees to any third party agency or recruiter without a mutually agreed-upon contract and we are not responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

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