We’re looking for a

Lead Artist

Coatsink is looking for a highly motivated, talented and experienced Lead Artist to join the team in Sunderland, UK.

The Lead Artist will drive the art production and pipelines of our upcoming projects. They should have a thorough knowledge of the game development process, work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sound fun? If you’re up to the challenge, we want to hear from you!

Share this role

Lead Artist

 

Skills & Requirements

  • 5+ years professional game production experience
  • 1+ year experience in a leadership role
  • Shipped at least 1, medium to large scale, 3D title for PC and/or console
  • Lead by example to set the Environment Art quality level, and technical best practices
  • Has a strong understanding of environment asset creation and modular kit-based construction methodologies.
  • Managing the day-to-day priorities of the Art Team on a project and ensuring these line up with milestones, and target deadlines
  • Define art production budgets, pipelines, workflows and processes
  • Work with production to determine asset requirements, scheduling needs, and integration processes
  • Be a go-to person for expert knowledge of modeling, texturing and optimization of assets through next-gen pipeline
  • Work with Art and Game Directors to define and shape the overall look and feel of the game
  • Give direction to the team, iterate on look and feel and lead review of other artists’ work
  • Work closely with the design team to detail the goals and functionality of game levels and needed environment props
  • Work with technical artists and engineers in the development and streamlining of tools and processes
  • Strong understanding of modular level creation methods
  • Inherent ability to bring out the best in people around you remains positive, and motivate your team
  • Expert in time management, verbal and written communication skills

Pluses

  • Strong knowledge of Substance painter
  • Experience with top down isometric games
  • Keen interest in stylised, pbr asset creation
  • Experience with outsourcing and/or collaboration with external studios
  • Strong knowledge of traditional art

    What we can provide

    • A relaxed working environment with a casual dress code
    • Experience working with cutting-edge technology
    • Flexible working hours
    • Relocation support
    • Travel pass scheme

    Submission Instructions

    • A CV is required
    • A cover letter is required
    • A link to your portfolio and/or reel demonstrating relevant artistic skills is required
    • You must be willing to complete an art test if requested to do so

    We are an equal opportunities employer

    Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. We do not pay fees to any third party agency or recruiter without a mutually agreed-upon contract and we are not responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

    Chip Character Small

    SUBSCRIBE TO RECEIVE A DRM-FREE COPY OF CHIP

    Plus, get access to exclusive news and sneak peeks of games from us and our trusted partners.

    Data stored as outlined in our Privacy Policy.

    © 2011 - 2020 COATSINK SOFTWARE LTD. ALL RIGHTS RESERVED.
    All trademarks referenced herein are the properties of their respective owners.

    Skip to content