We’re looking for a

Technical Artist

Coatsink is looking for a highly motivated and talented Technical Artist to join the team and work closely with our wider Art team.

As a Technical Artist you’ll be creative, driven, and a problem solver. You will be working within a team to address the technical challenges faced with achieving the performance and look of our games. You will play an essential role in establishing best technical practices to develop our tools, pipelines and systems. We expect you to be a bridge between the Artists, Programmers, and often other departments, ensuring art assets can be easily integrated into the game without sacrificing the artistic vision or exceeding the platform’s technical limits.

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Technical Artist

Responsibilities

  • Acting as a bridge between the Artists and Programmers.
  • Work with your Art Director and leads to research techniques, tools and provide solutions to visual challenges.
  • Work alongside programming to develop tools, scripts, pipelines and workflows, and communicating this within the wider technical and art team, where appropriate.
  • Quick and effective in prototyping, and visually demonstrating ideas.
  • Be involved in pre-production to help plan and workaround any hardware limitations and constraints.

Required

  • Relevant degree or equivalent education and training
  • Good knowledge of one scripting language: Python, C# or Maxscript preferred.
  • Good knowledge of node-based shader authoring.
  • Knowledge of 3D Maths (Vectors, Matrices).
  • Ability to communicate cross-discipline and drive improvement across the studio.
  • Good knowledge of graphics rendering pipelines and pipeline development.
  • Good knowledge of performance implications of game art creation and general technical concepts related to game art.
  • Experience with profiling game content to diagnose performance issues.
  • Experience with optimising game content based on own knowledge.
  • Knowledge of the 3D Unity pipeline.
  • A strong specialism in one area of games art (Modelling, Animation, VFX, Lighting, Shaders).
  • Knowledge of shader programming (HLSL/CG).

Preferred/ Desirable Experience

  • 1+ shipped title
  • 2+ years of games industry experience
  • Additional scripting languages.­
  • Experience with code based shader authoring (HLSL/CG).
  • Experience with node or script based gameplay implementation.

Required personal skills and approach

  • Ability to interact and communicate across all disciplines and with colleagues effectively.
  • Strong problem solving skills.
  • An interest in traditional and digital art with an eye for artistic flair and stylised visuals.

A champion and exemplar of Coatsink’s key values and contributor to the company culture including:

  • A passion and enthusiasm for Coatsink games.
  • A straightforward and open approach to the team and leadership.
  • A focus on quality.
  • An openness to others’ ideas and challenges around quality issues.
  • An eye for the well-being of project team members.
  • Resilience to learn from mistakes and encounter new tasks and responsibilities.
  • A willingness to maintain continuous professional development.

What we can provide

  • Competitive salary.
  • Pension & Life Insurance.
  • Investment in your physical and mental health including access to fitness sessions with the Coatsink PTs, mental health courses and wellness workshops.
  • Twenty days holiday as standard + extra holidays for duration of service and the option to “buy” unlimited additional holidays.
  • Annual pay reviews and Bi-annual appraisals.
  • Flexible working hours.
  • Freedom to choose where you work (i.e. from home / the studio / a combination).
  • Monthly allowance for those who choose to work from home full time.
  • Relocation support and travel pass schemes.
  • Game jams and parties.
  • Work with cutting-edge technology.
  • Professional yet relaxed work environment

Submission Instructions

  • A CV is required
  • A cover letter is required
  • A link to your portfolio and/or project(s) demonstrating relevant skills is required
  • You must be willing to complete an art test if requested to do so
Download the Technical Artist Skills Matrix

We are an equal opportunities employer

Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. We do not pay fees to any third party agency or recruiter without a mutually agreed-upon contract and we are not responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

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