We’re looking for a

VFX Artist

Coatsink is looking for a highly motivated and talented VFX Artist to join the team in Sunderland, UK. You will work closely with our wider Art team.

As a VFX Artist at Coatsink, working with the Art Director, you will design, create and implement stunning visual effects, compliant with the game’s design, that complement the overall artistic vision of the game, while adding depth and atmosphere. Your work should communicate and enhance the visual impact of important gameplay.

Sound fun? If you’re up to the challenge, we want to hear from you!

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VFX Artist


  • Creation and implementation of real-time effects using After Effects or similar software

  • Use of real-time engines such as Unity

  • Prototyping effects quickly in order to communicate ideas to the Art Director and other Senior Artists

  • Discussion about, and understanding of, the limitations of the hardware while innovating and pushing the quality of the effects

  • Working closely with environment artists, animators, designers, and engineers to produce an immersive game experience

  • Collaboration with other FX Artists to share techniques, assets, and ideas

  • Provision of ideas and creative solutions to your brief and day to day tasks

  • Be an active participant in team art discussions, critiques, and reviews.


  • Relevant degree

  • Familiar with at least one industry standard game engine

  • Familiar with at least one industry standard 3D modeling package

  • Good knowledge of After Effects or equivalent software

  • Strong Photoshop skills

  • Able to create special FX textures from scratch

  • Understanding of, and experience working within, technical restraints and budgets

  • Ability to communicate cross-discipline and work closely in small teams

  • A good understanding of physical behavior and motion in the creation of VFX

  • Experience creating visual effects for video games, compliant with game design and overall artistic vision

  • A great team player with a mind for games and a keen artistic eye


  • An understanding of node based shader creation

  • Scripting Experience (preferably in 3DS Max)

  • Experience with Unity

  • Proficient in creation of particle systems / effects such as fluids and smoke inside a 3D package, (preferably 3Ds Max or Maya).

What we can provide

  • A relaxed working environment with a casual dress code
  • Experience working with cutting-edge technology
  • Flexible working hours
  • Relocation support
  • Travel pass scheme

Submission Instructions

  • A CV is required
  • A cover letter is required
  • A link to your portfolio and/or project(s) demonstrating relevant skills is required
  • You must be willing to complete an art test if requested to do so

We are an equal opportunities employer

Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. We do not pay fees to any third party agency or recruiter without a mutually agreed-upon contract and we are not responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

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